Level
2nd
Casting Time
1 Action
Range/Area
Self
10 ft.
Components
V, M *
Duration
Instantaneous
School
Abjuration
Attack/Save
STR Save
Damage/Effect
Prone
Each creature within 10 ft. of you must make a strength saving throw with your spellcasting DC. On a fail, the creature takes 2d10 force damage, is pushed away 10 ft. and knocked prone. If the creature succeeds the saving throw, it takes half damage and doesn’t suffer from any other effects of the spell.
At higher levels. For each level above spell level 2, add 5 ft. push distance.
* - (tongue of a rodent, burned tree bark)
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