A brilliant crystal flies from your pointing finger to a point you choose within range and then shatters into a crystalline mass. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 6d6 piercing damage on a failed save, or half as much damage on a successful one. In addition, if when casting this spell a creature fails the saving throw, roll a d6. On a 1, the creature takes 2d6 acid damage. On a 2, the creature takes 2d6 cold damage. On a 3, the creature takes 2d6 fire damage. On a 4, the creature takes 2d6 lightning damage. On a 5, the creature takes 2d6 necrotic damage. And on a 6, the creature takes 2d6 radiant damage. The caster can choose the damage type if wearing a refined crystal necklace, but if not, must roll to determine the type.
The crystals spread around corners.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the piercing damage in this spell increases by 1d6 for each slot level above 3rd.
* - (An arcane crystal)
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Posted Oct 26, 2022Hey, if anyone sees this and wants to use it, be cautious as this was made to share with someone else, and some of features don't track on Beyond so I just used some placeholder features, so be aware of that. Thanks!