Level
6th
Casting Time
1 Action Ritual
Range/Area
45 ft. (20 ft. *)
Components
V, S
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
STR Save
Damage/Effect
Bludgeoning

You manipulate the winds into a dangerous, swirling vortex. Until the spell ends, a 100ft high cylinder of air with a radius of 20ft becomes a destructive tornado. At the start of the initiative order the tornado moves 20ft in a random direction. Any creature that enters the cylinder or begins its turn there takes 12d6 bludgeoning damage. A creature that takes damage from the tornado must also pass a Strength saving throw or be caught in its grip. While caught by the tornado a creature moves with it and is considered stunned and knocked prone. Mundane projectiles that pass into the cylinder are blown harmlessly upward.

Spell Tags: Damage Control Debuff Environment Combat

Available For: Cleric (Legacy) - Nature Domain (Legacy) Cleric (Legacy) - Tempest Domain (Legacy) Cleric (Legacy) - Arcana Domain Ranger (Legacy) - Horizon Walker Sorcerer (Legacy) - Wild Magic (Legacy) Sorcerer (Legacy) - Storm Sorcery Warlock (Legacy) - The Celestial (Legacy) Warlock (Legacy) - The Genie Wizard (Legacy) - School of Conjuration (Legacy)

SchiggyTheWizard

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