Level
2nd
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
Healing
School: Hemomancy (Necromancy)
(Intended for use with the School Of Hemomancy and Oath the Red Knight subclasses)
You touch a single creature, transferring your life force to theirs to heal them. The creature regains a number of hit points equal to 1d12 + your spellcasting ability modifier, and your hit points are reduced by the same amount. This spell has no effect on constructs or creatures without blood.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing and hit points you lose increase by 1d12 for each slot level above 2nd.
Previous Versions
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5/4/2021 2:12:05 AM
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15
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0
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5/31/2021 6:28:32 AM
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34
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0
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6/29/2021 11:11:10 PM
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34
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0
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7/21/2021 7:43:47 PM
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50
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1
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10/26/2022 4:16:36 AM
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29
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1
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Coming Soon
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