Level
6th
Casting Time
1 Action
Range/Area
120 ft.
Components
S, M *
Duration
Concentration 15 Minutes
School
Evocation
Attack/Save
None
Damage/Effect
All

You create a random elemental effect in the area of range, roll a d6 to determine the effect.

  1. Ice bursts from the floor, dealing 5d4 cold damage to all creatures within the area
  2. small embers float down from the sky onto the area, all creatures within range must make a Dexterity DC 15 check or take 5d8 fire damage
  3. The earth under the area of range begins to shift, all creatures in the area must make a Constitution DC 12 check or take 12d4 Force damage
  4. The area begins to flood with a violent whirlpool, all creatures in the area take 12d4 Slashing Damage and get knocked Prone
  5. A light wind begins blowing in the area, causing all creatures in the area to gain 120ft of flying speed when they are in the area and as long as the concentration is maintained
  6. A large tree quickly grows in the area, all creatures within the area must make a Dexterity DC 10 check or be knocked Prone.
* - (A small piece of ice, a warm coal, a pile of dirt, a handful of water, the breath of a dragon, & a few lawn trimmings)

Spell Tags: Creation Damage Buff Debuff Movement Environment Combat

Available For: Druid (Legacy) Cleric (Legacy) - Nature Domain (Legacy) Druid (Legacy) - Circle of the Land (Legacy) Druid (Legacy) - Circle of the Moon (Legacy) Druid (Legacy) - Circle of Dreams Druid (Legacy) - Circle of the Shepherd Druid (Legacy) - Circle of Spores Druid (Legacy) - Circle of Wildfire Druid (Legacy) - Circle of Stars (Legacy) Sorcerer (Legacy) - Wild Magic (Legacy)

Raccoon2926

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