Waving your hands, an instrument feels your magic flow into it and come to life. Depending on the type of instrument they have different effects, all instruments have 13 AC and 5 Hit points. They have a 10 in all stats and a movement speed of 30. If the instrument is a woodwind it may use it's action to grant a creature within 30 ft of it 5ft of additional movement speed for 1 minute. If it is a percussion instrument it may use its action to deal 1d8 bludgeoning damage with adding your spell casting modifier to the attack roll and damage, this damage is not magical for the purpose of overcoming weakness and resistances. If it is a brass instrument it may magically attack a creature withing 20ft for 1d4 thunder damage, adding your spell casting modifier to the attack roll and damage, this damage is magical for the purpose of overcoming weakness and resistances. If it is a string instrument it may heal a creature for 1d4 plus your spell casting modifier as an action. All instrument obey your commands as long as you direct them with you conductor's wand, if an instrument is reduced to 0 hit points it falls to the ground and cannot be played or animated unless your spend 1 hour repairing it or unless it is affected by the mending spell.
* - (An instrument for each instrument you are animating, a stick or rod to serve as a conductor's wand)
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