Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V
Duration
3 Rounds
School
Conjuration
Attack/Save
None
Damage/Effect

When used you are surrounded by electricity and gain 10ft+ to your speed for 3 rounds. In the 1st and 2nd round you are able to perform a dash action. This dash will allow you to travel 10ft in any direction (accept into a wall). If you collide with someone while using this you will travel through them and appear behind them and they take 2d10 lightening damage. At higher levels it will deal 3d10 at level 5, 4d10 at level 8, and on level 12  you gain the speed for an extra 2 turns.

Available For: Druid (Legacy) Sorcerer (Legacy) - Storm Sorcery Wizard (Legacy) - Bladesinging (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy)

flaringfox6428

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