Level
3rd
Casting Time
1 Action
Range/Area
Touch
Components
None
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect
You envelop your weapon in a hyper-hot black flame and this increases your damage by 3d6 for 10 turns or until it is submerged in water or if it's raining. The fire does not work like a regular flame. It cannot light clothes or grass on fire but it can burn skin flesh and other things instantaneously.
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Posted Sep 23, 2024Get out