Level
4th
Casting Time
1 Action
Range/Area
60 ft.
Components
V
Duration
Concentration 10 Minutes
School
Enchantment
Attack/Save
None
Damage/Effect

Using the power of enchantment, you weave a false tone of murmurs and whispers to enter the target's minds, causing them to second-guess themselves.

You can choose up to six creatures within range. Each creature must make a Wisdom saving throw. On a failed save, at any point in the spell's duration, you can fabricate the sounds of whispers and murmurs in the target's minds. Some typical subjects of the whispers are below, but you may create whispers other than the ones described here. If you do so, the DM determines how the targets behave.

Convince. The whispers appear to murmur in agreement with the creature who last spoke. The targets are charmed by the creature, for fear that disagreement with it would be unpopular.

Unsettle. The targets hear a cacophony of threats and curses being whispered around them. The targets have disadvantage on Wisdom checks and saving throws until the spell ends. Once this option is selected, it cannot be changed.

Probe. The target's minds are suddenly filled with screams of terror and vile noise. Each target takes 3d6 psychic damage. One this option is selected, the spell ends.

 

Available For: Bard (Legacy) Wizard (Legacy)

LumdumKomarog457

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