You conjure a 30 ft. square of poisonous thorn covered vines centered on a point within range. These vines magically recognize friend from foe. For the duration, these vines turn the ground in the area into difficult terrain for all creatures.
A hostile creature in the area when you cast the spell must succeed on a Dexterity saving throw. On a failed save, the creature is restrained by the vines until the spell ends and takes 3d6 Poison damage. On a successful save, the creature takes half the damage and is not restrained.
A creature restrained by the vines can use its action to make a Strength check against your spell save DC. On a success, it frees itself.
When a hostile creature enters the affected area for the first time on a turn, or starts its turn there, the creature must succeed on a Dexterity saving throw. On a failed save, the creature takes 3d6 Poison damage and is restrained. On a successful save, the creature takes half damage and is not restrained.
When the spell ends, the conjured vines wither away.
At Higher Levels. When you cast this spell using a spell slot of 5th or higher, the damage increases by 1d6 for each slot level above 4th.
Comments