You deliver a psychic shock to a humanoid you touch, damaging its confidence. Make a melee spell attack against the target. On a hit, it must succeed on a Wisdom saving throw or the target's Charisma score is reduced by 1d4, and it is stunned until the start of your next turn. The target is permanently charmed if this reduces its Charisma to 0. The reduction lasts until the target finishes a short or long rest.
As an action, you can issue commands to a creature charmed by this spell while you are conscious, which it does its best to obey. You can specify a simple and general course of action, such as "Attack that creature," "Run over there," or "Fetch that object." If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability. This charmed condition can only be removed by a wish spell.
Undead and creatures immune to being charmed aren't affected by this spell. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the Charisma reduction increases by 1 for each slot level above 1st.
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