Level
Cantrip
Casting Time
Reaction
Range/Area
Self
Components
None
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect

You absorb half of all damage. You can use the absorbed damage in two ways, GAIN and DISSPELL.

GAIN: Gain the damage you took back as HP

DISSPELL: Add the damage absorbed to your next successful attack. They take damage type from your personal attack, and the damage type from the damage absorbed.

Available For: Sorcerer (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy)

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