Level
5th
Casting Time
1 Action
Range/Area
Self (20 ft. *)
Components
V, S, M *
Duration
1 Minute
School
Necromancy
Attack/Save
DEX Save
Damage/Effect
  • You draw the bones from all corpses within range, forming a carapace of ribcages and femurs.
  • You gain temporary hit points for each Small or larger corpse wholly or partly within range, according to its size, that last for the duration: Size Temporary Hit Points Gained Small 1d6+1 Medium 1d8+2 Large 1d10+5 Huge 1d12+12 Gargantuan 1d20+25
  • As an action on a subsequent turn, you can cause your armour of bones to erupt, expending all remaining temporary hit points. Each other creature within range must make a Dexterity saving throw, taking piercing damage equal to your expended temporary hit points on a failure, or half as much damage on a success. Whatever the manner in which the temporary hit points are lost, the bones shatter and can’t be used in this way again.
  • At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the radius of this spell increases by 10 feet for each slot level above 5th.
* - (The bones of at least one non-animated corpse, which the spell consumes)

Available For: Cleric (Legacy) Druid (Legacy) Warlock (Legacy) Wizard (Legacy)

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