Level
6th
Casting Time
1 Action
Range/Area
90 ft. (20 ft. )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Abjuration
Attack/Save
None
Damage/Effect
  • You imperceptibly tangle the threads of the Weave in a 20-foot-radius sphere centered on a point you can see within range.
  • Whenever a creature attempts to cast a spell of 1st level or higher in this area, it must make an ability check with its spellcasting ability against your spell save DC.
    • On a success, the spell is cast as normal.
    • On a failure, the spellcaster casts the spell and produces an additional effect. Roll a d10 and consult the following table to determine the additional effect:
      • 1 The spellcaster casts gravity smash*
      • 2 The spellcaster casts phantasmal killer
      • 3 The spellcaster casts confusion
      • 4 The spellcaster casts fireball
      • 5 The spellcaster casts zippit!*
      • 6 The spellcaster casts web
      • 7 The spellcaster casts darkness
      • 8 The spellcaster casts silence
      • 9 The spellcaster regains 2d10 hit points
      • 10 The spellcaster doesn’t expend a spell slot to cast its spell
  • Any additional spell cast this way targets or is centered on the spellcaster, who has no control over the spell’s effects. 
  • The DC for any saving throws equals the spellcaster’s spell save DC.
  • In the case of concentration spells, no concentration is required.
  • At initiative count 20 of each round, roll a d20 for each ongoing additional effect.
    • On a roll of 11 or higher, that effect ends.
  • At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, you increase the radius of the area affected by 10 feet for each slot level above 6th.
* - (A piece of felt)

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy)

BigPandaBoss

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