Level
6th
Casting Time
1 Action
Range/Area
90 ft.
(20 ft. )
Components
V, S, M *
Duration
Concentration
1 Minute
School
Abjuration
Attack/Save
None
Damage/Effect
- You imperceptibly tangle the threads of the Weave in a 20-foot-radius sphere centered on a point you can see within range.
- Whenever a creature attempts to cast a spell of 1st level or higher in this area, it must make an ability check with its spellcasting ability against your spell save DC.
- On a success, the spell is cast as normal.
- On a failure, the spellcaster casts the spell and produces an additional effect. Roll a d10 and consult the following table to determine the additional effect:
- 1 The spellcaster casts gravity smash*
- 2 The spellcaster casts phantasmal killer
- 3 The spellcaster casts confusion
- 4 The spellcaster casts fireball
- 5 The spellcaster casts zippit!*
- 6 The spellcaster casts web
- 7 The spellcaster casts darkness
- 8 The spellcaster casts silence
- 9 The spellcaster regains 2d10 hit points
- 10 The spellcaster doesn’t expend a spell slot to cast its spell
- Any additional spell cast this way targets or is centered on the spellcaster, who has no control over the spell’s effects.
- The DC for any saving throws equals the spellcaster’s spell save DC.
- In the case of concentration spells, no concentration is required.
- At initiative count 20 of each round, roll a d20 for each ongoing additional effect.
- On a roll of 11 or higher, that effect ends.
- At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, you increase the radius of the area affected by 10 feet for each slot level above 6th.
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