When this spell is cast you name one of the following elements (acid, cold, fire, force, lightning, or thunder) once you have spoken the name of that element you are now bound to cast spells that only deal that type of damage. If you attempt to cast a spell and the damage type does not match to the assigned type you had spoken then you end this spells effect.
While this spell is in effect the damage of the assigned element will increase by one more damage dice and by your spellcasting modifier. (Example if you're assigned with fire and cast "Fireball" it will deal 9d6+your spellcasting modifier instead of 8d6 like normal)
This spell will have no effect on "Magic Missile"
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the extra damage increases by 1 more damage dice for each slot level above 2nd.
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