The caster cuts both hands and spreads blood on the ground. A 40ft, circle on the ground appears in blood. Enemies trapped or that become trapped will lose 1d8 Hit Points every round. Allies that step foot in the circle will gain 1d8 Hit Points every round. This lasts until all enemies are defeated or dispelled. Caster will take 1d4 damage every turn this spell is active.
Important Note: The caster gains no benefit from this spell and cant move while its active. However the caster can make ranged attacks or attack with "Blood Sprite."
Important Note: If their are no allies in the circle of blood, they will not gain any benefit from this spell until they step foot into the spell. However they will not gain any benefit if an enemy has not step foot in the circle yet.
At Higher Levels: At 10th level or higher, when this spell is cast, an enemy must succeed on a Con Save or be ensnared.
* - (Blood from the Caster)
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