Level
3rd
Casting Time
1 Action
Range/Area
50 ft.
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
You make a complex pattern of hand motions and call out to the infernal depths, you summon a magical Rocket of fire. The target must make a Dexterity saving throw of your spell save DC, on a failed save the target takes 4d12 fire DMG, and take 3/4 of the DMG (round down) on a successful save. When the rocket hits the target it also emits a bright light for 10ft and dim light for the next 50ft, and anyone in a 15ft sphere, must make a strength saving throw against your spell save DC or fall prone to a shock-wave including yourself.
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