Level
4th
Casting Time
1 Action
Range/Area
20 ft.
Components
S, M *
Duration
Concentration
1 Minute
School
Evocation
Attack/Save
None
Damage/Effect
Lightning
You toss a coin in the air and channel electricity through it. Any creature within range of the spell must make a Dexterity saving throw. A target takes 8d4 lightning damage on a failed save, or half as much on a successful one. When a creature ends it's turn in the spell's range, it must succeed a Constitution saving throw or be knocked prone by the debilitating currents running through their body.
* - (A metal coin of any type.)
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