Level
2nd
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
All

You create two rays of raw chaotic energy and hurl them at targets within range. You can hurl them at one target or several.

Make a ranged spell attack for each ray. On a hit, the target takes 2d8 damage + your CHA modifier. The type of the damage is determined by the result of the d8, as indicated below. 

1- Acid, 2- Cold, 3- Fire, 4- Lightning, 5- Force, 6- Poison, 7- Psychic, 8- Thunder

If you get doubles, another ray bursts out from the target, and shoots toward a new target within 60 ft. 

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd.

Spell Tags: Damage

Available For: Sorcerer (Legacy) - Wild Magic (Legacy)

Joball

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