A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of instable chaotic energy. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 6d8 damage on a failed save, or half as much damage on a successful one.
The damage type is determined by the results of the d8, as indicated below.
1- Acid, 2- Cold, 3- Fire, 4- Force, 5- Lightning, 6- Poison, 7- Psychic, 8- Thunder.
If half of the d8 roll the same number, a chain reaction takes place, and every target in range must make a new Dexterity saving throw. The targets take an extra d8 damage on a failure, half on a success.
The blast spreads around corners.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.
* - (a colorful twenty-sided dice)Previous Versions
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10/30/2022 4:28:49 PM
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