This spell sends creatures into a magical slumber. Creatures affected by the sleep spell must mak a constitution saving trow vs your spell save dc.
Each creacher must roll a 8d many hours they sleep (optional hour/2 for every hour since last long rest).
The creatures will sleep until the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake.
As long as there are loud noises (combat, explosions, tunderclap,...) in the area in wich the creature can hear the creatures can roll constistution save at the start of there turn.
After the 1 min of magical affect has worn off and loud noises are still in the area they can roll with advantage.
Undead and creatures immune to being charmed aren’t affected by this spell.
Note might be better to make this a lvl 2 or even 3 spell
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