Level
1st
Casting Time
1 Action
Range/Area
90 ft. (20 ft. )
Components
V, S, M *
Duration
1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect
Unconscious

This spell sends creatures into a magical slumber. Creatures affected by the sleep spell must mak a constitution saving trow vs your spell save dc.

Each creacher must roll a 8d many hours they sleep (optional hour/2 for every hour since last long rest).

The creatures will sleep until the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake.
As long as there are loud noises (combat, explosions, tunderclap,...) in the area in wich the creature can hear the creatures can roll constistution save at the start of there turn.

After the 1 min of  magical affect has worn off and loud noises are still in the area they can roll with advantage.

Undead and creatures immune to being charmed aren’t affected by this spell.

Note might be better to make this a lvl 2 or even 3 spell

 

 
* - (a pinch of fine sand, rose petals, or a cricket)

Spell Tags: Control

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Twilight Domain Paladin (Legacy) - Oath of Redemption Warlock (Legacy) - The Archfey (Legacy)

Stevlco

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