Level
2nd
Casting Time
1 Action
Range/Area
15 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Force
Send your enemies away from you when they get a little too close with a powerful gust of wind.
Send the enemy back 1d4*5 feet. The enemy must make a Dexterity saving throw of 16+Int Mod. If the enemy fails, it takes 1d6 damage and is knocked prone. Otherwise take half damage and do not get knocked prone. If the enemy hits a wall, do 1d10 damage and knock the enemy prone, even if they succeed the saving throw. For each spell level above 1, do 1d6 more damage.
Comments