Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
20 ft.
(20 ft. )
Components
S
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
Healing
You create a totem within range. At the beginning of your turn, while the totem is still active, choose an ally to heal for 1d6 hp. The totem has an armor class of 13 and a total of 15 hp. This totem can be seen by enemies and attacked or destroyed.
Only one healing totem may be used at a time. It costs one action to remove.
If a character is at 5th, 11th and 17th levels, an additional 1d6 is added to their roll. 5th at 2d6, 11th at 3d6, 17th at 4d6.
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