Level
1st
Casting Time
1 Reaction *
Range/Area
Self
Components
V, S **
Duration
1 Round
School
Abjuration
Attack/Save
None
Damage/Effect
Warding

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC and any attack that attempts to hit you (Melee) they must make a DC12+Proficency bonus + Dexterity modifier saving throw. The saving throw is dexterity.

* - when you take damage from an attack ** - (None)

Spell Tags: Warding

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Artificer (Legacy) - Alchemist (Legacy)

Dexterisgreat

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