Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Concentration 1 Round
School
Evocation
Attack/Save
None
Damage/Effect

At the end of a fight, place a totem within range and commune with the spirits to revive allies who have fallen, sitting up from where they fell. This will require resolving a long quest line and gathering the required materials of the GM's choosing. Revived allies will be healed to only half of their hit points, the rest of them can only be regained after a long rest.

Totem will only have 2 charges before new materials need to be gathered to create a new totem, taking 1 long rest to construct. The totem may only be used once per day.

* - (Quest line to unlock and crafting materials necessary; up to GM's discretion.)

Available For: Cleric (Legacy) Druid (Legacy)

StarPhoenix7

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