Place a totem to call forth an elemental spirit to aid you in battle, medium in size. It has an AC of 13 with a total of 1d12 hp. This spirit will supplement the player's attack during their turn; the elemental is naturally passive and will not obey commands. It is friendly to you and your companions for the duration. Only one type of elemental (earth, fire, wind or water) may be summoned at a time, once per day. This spirit has an attack of 1d4.
The elemental disappears when it drops to 0 hit points or when the effect ends (2 rounds), whichever occurs first. It cannot move out of range of the totem.
This totem and each of its elemental avatars can only be gained by completing a quest line at GM's discretion.
* - (burning incense for air, soft clay for earth, sulfur and phosphorus for fire, or water and sand for water)
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