Level
5th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
1 Minute
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire (...)

Flames wreathe one creature you can see within 60ft. The target must make a Dexterity saving throw. It takes 8d6 fire damage on a failed save, or half as much damage on a successful one. On a failed save, the target also burns for the spell’s duration which is 1 minute. The burning target sheds bright light in a 30-foot radius and dim light for an additional 30 feet. At the end of each of its turns, the target repeats the saving throw. It takes 4d6 fire damage on a failed save, and the spell ends on a successful one. Once on each of your turns, you may use a bonus action to make the flames lash out around the target causing a creature you choose within 10 ft of the creature to take 2d6 fire damage. These magical flames can’t be extinguished through non-magical means. If damage from this spell reduces a target to 0 hit points, the target is turned to ash.

Available For:

tanfighter

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