Level
2nd
Casting Time
1 Minute Ritual
Range/Area
Touch
Components
V, S, M *
Duration
Instantaneous
School
Divination
Attack/Save
None
Damage/Effect

Using a bottle of holy water you draw holy symbols and sigils on the ground that
instantly evaporate and leave behind a glowing imprint in the form of a circle.
Following the circles' completion, a bright ghostly gray flame erupts in the middle
of it, you then put the offering into the flames and offer a prayer to the god in question.

Depending on the offer and prayer in question you may ask for guidance
and a blessing from one of the nine gods of the Magnima Pantheon.

"Divine Assistance of the Magnima" has the following options and effects:

Magnima Gods: Required Material Components: Correlating Boons:
Zerus

A Bottle of Holy Water and
a few drops of the caster's blood.
The caster receives a spiritual vision meant
to aid them and give a willing creature
Advantage on Weapon and Spell Attack Rolls
for the duration of the next Combat.
Harkkon

A Bottle of Holy Water and
a small piece of the caster's flesh.
The caster receives a spiritual vision meant
to aid them and give a willing creature
Advantage on Weapon and Spell Attack Rolls
for the duration of the next Combat.
Kore

A Bottle of Holy Water and
a pastry or a sweet treat.
The caster receives a spiritual vision meant
to aid them and give a willing creature
Advantage on Acrobatics and
Athletics Skill Checks until their next Long Rest.
Vanya

A Bottle of Holy Water and
a stolen Silver or Gold Piece.
The caster receives a spiritual vision meant
to aid them and give a willing creature
Advantage on Sleight of Hand and
Stealth Skill Checks until their next Long Rest.
Sursh

A Bottle of Holy Water and
an artisan's tool.
The caster receives a spiritual vision meant
to aid them and give a willing creature
a spectral set of Artisan's Tools and proficiency
with them until their next Long Rest.
Helt

A Bottle of Holy Water and a
broken piece of a
weapon or armor.
The caster receives a spiritual vision meant
to aid them and give a willing creature
+10 to Survival Skill Checks when
tracking someone until their next Long Rest.
Eine

A Bottle of Holy Water and
a piece of colorful cloth.
The caster receives a spiritual vision meant
to aid them and give a willing creature
Advantage on Charisma Skill Checks
until their next Short or Long Rest.
Mergen

A Bottle of Holy Water and
a written moderately difficult riddle.
The caster receives a spiritual vision meant
to aid them and give a willing creature
Advantage on Intelligence Skill Checks
until their next Short or Long Rest.
Althar

A Bottle of Holy Water and
an item bought at a discount.
The caster receives a spiritual vision meant
to aid them and give a willing creature
Advantage on Wisdom Skill Checks
until their next Short or Long Rest.

 

LIMITATIONS:

"Divine Assistance of the Magnima" cannot be stacked and if cast again on a target that is already
affected by "Divine Assistance of the Magnima" then the new spell effect overrides the old one.

* - (A Holy Water (flask) and a specific offering, which the spell consumes.)

Available For: Cleric (Legacy) Paladin (Legacy) - Oath of Vengeance (Legacy)

Strahinja

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