You weave psychic energy in order to assail the mind of another creature within range. The target must make an Intelligence saving throw. On success the target takes 2d4 psychic damage and the spell ends. On failure the target takes 4d4 psychic damage and has disadvantage on all ability checks. Once on end each of its turns the target repeats the saving throw, on failure the target takes 2d4 psychic damage and the target's Intelligence and Charisma are reduced by half the damage done to a minimum of 1. Once the target's Intelligence or Charisma drops to 1 the target suffers the effect of the Feeblemind spell. The attributes return to normal after a long rest or when Greater restoration or a spell of similar power is cast on the target. Creatures with Intelligence of 4 or lower can't be affected by this spell.
At higher levels:When you cast this spell using a spell slot of 4th level or higher, the initial damage increases by 2d4 on fail and 1d4 on success for each slot above 3rd
Comments