Level
1st
Casting Time
1 Bonus Action
Range/Area
Self
Components
V
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Restrained
The next time you hit a creature with a weapon attack before this spell ends, your target suffers a crisis of conscience. The target must succeed on a Wisdom saving throw or be forced to acknowledge that they deserve to be punished, and be restrained by their own self-doubt. A creature has advantage on this saving throw if they have a Wisdom of 7 or lower. If the target succeeds on the save, they remain resolute and unaffected by the effects of the spell.
The affected creature, or one that can touch the affected creature, can use its action to make a Wisdom check against your spell save DC. On a success, the target is freed.
If you cast this spell using a spell slot of 2nd level or higher, or if you cast this following a critical hit, you may choose up to two creatures within 10 feet of the target who also become targeted by the spell.

Spell Tags: Damage Control

Available For: Ranger (Legacy)

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