Level
2nd
Casting Time
1 Action
Range/Area
40 ft.
Components
S
Duration
1 Round
School
Enchantment
Attack/Save
None
Damage/Effect

The caster chooses a creature they can see within the range and extends their hand to the target. The barrier between the minds of the caster and the target are opened and a both struggle to overwhelm the other's mental defenses. Once initiated, this spell can only be stopped by magic disrupting spells (such as counterspell) or death.

For the duration of the spell, both the caster and the target are considered incapacitated; they automatically fail dexterity saving throws and melee attacks have advantage against them. At the beginning of the caster's next round, the target must make a charisma saving throw. On a failed save, the target takes 4d8 psychic damage. On a successful one, they take no damage and take advantage of the caster's weakness. The caster takes 1d8 psychic damage and is stunned until the beginning of their next turn.

If at any point during the round the spell ends abruptly, both parties take 1d8 psychic damage and are stunned until the beginning of their next turn.

Available For: Sorcerer (Legacy) Wizard (Legacy)

manypunchman

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