Level
3rd
Casting Time
1 Action
Range/Area
100 ft. (20 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Force

Your water magic has a volatile reaction with the primal energies of the plant life it touches, causing a Bountiful Core of ethereal green energy to spring forth from the surrounding greenery. The core lands up to 5 feet away from an in-range plant of your choosing, towards the point of your water magic’s manifestation. If said point is closer than 5 feet from the plant, then the core will land adjacent to it. The Bountiful Core remains stable until the beginning of your next turn, then blossoms with a snapping pop into an explosion of life energy. Each creature in a 20-foot-radius sphere centered on the core’s location must make a Dexterity saving throw. A target takes 8d6 force damage on a failed save, or half as much damage on a successful one.

The energy spreads around corners. It heals any plant life and plant creatures for the same amount of damage rolled.

If the core comes into contact with lightning damage/magic prior to your next turn, it transforms into a Quicken Core and immediately blossoms.

If the core comes into contact with fire damage/magic prior to your next turn, it transforms into a Burning Core; rather than healing plant life when it blossoms, it instead damages plants and ignites flammable objects in the area that aren't being worn or carried.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

* - (a small sprouting seed and a drop of water)

Spell Tags: Healing Damage Special

Available For: Druid (Legacy) Wizard (Legacy) Cleric (Legacy) - Nature Domain (Legacy) Warlock (Legacy) - The Archfey (Legacy) Warlock (Legacy) - The Genie Ranger (Legacy) - Fey Wanderer (Legacy)

QueenOfShields

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