This spell is cast as a bonus action, a dagger appears in the casters hand which can be used in a melee or ranged attack, the range equals 20/60. The caster then on their action can make an attack roll. On a hit, the target takes 1d4 piercing damage plus the casters spell casting modifier. After the attack the dagger fades away to nothing whether the attack succeeds or not. The daggers are considered magical for what they are able to harm.
The spell creates more than one dagger when you reach higher levels: two daggers at 5th level, three daggers at 11th level, and four daggers at 17th level. The additional daggersappear in the casters hand at the rate of attack the caster is allowed. Only one dagger can be in the casters hand at a time, if combat ends any daggers remaining other then the one in the casters hand never appear. The dagger in use disappears in a minute, or if the dagger is released from the casters hand.