The very earth shifts form at your command. The terrain in a 30 foot radius circle of your choice within range changes suddenly to a different type of terrain: fresh water, salt water, soil, stone, grassland, sand, forest, snow, ice, or lava.
Any creature who is in the area when it is transmuted to lava makes a Dexterity saving throw, taking 10d10 fire damage on a failure, and moving to an unoccupied space within 5 feet of the end of the terrain. Any creature who starts their turn in the lava or enters it on their turn takes 10d10 fire damage.
If the spell lasts its full duration, the transmutation is permanent and becomes non-magical terrain of the chosen type. If the spell ends before the full duration, the terrain returns to its previous type.
* - (A glass globe containing miniature terrain, which is shaken in the casting of the spell.)
Comments