Level
2nd
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S
Duration
Instantaneous 1 Minute
School
Necromancy
Attack/Save
Ranged
Damage/Effect
Necrotic

You create a ball of shadowy necromantic energy that can be thrown at a living target and can siphon life force from them.  Their siphoned life force then becomes an animated pool of energy that can be used to heal with. Make a spell attack against a living creature within range. On a hit, the target takes 4d6 necrotic damage and a pool of their stolen life energy is created in an adjacent space next to the target (caster's choice).  As a bonus action the caster can pull any number of these pool of life energy towards them by 30 feet.  If the pool of life energy reaches the casters space as part of this bonus action they heal their own wounds for the amount of damage they dealt to the target.  Any living creature adjacent to the pool of life energy can use their action to consume the pool to also heal for the amount of damage dealt.  Either way the pool of life energy is expended.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 2d6 for each slot level above 2nd.

Spell Tags: Healing Damage

Available For: Sorcerer (Legacy) Warlock (Legacy)

StoryDuck

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