Level
6th
Casting Time
Bonus Action
Range/Area
Self
Components
V
Duration
Concentration
60 Minutes
School
Enchantment
Attack/Save
None
Damage/Effect
You have served Bahamut well and will now be rewarded with his power. When you cast this spell, whatever weapon that you are holding will glow a mysterious gold and now can roll an extra 4d12 damage when you attack with it and you have advantage until the spell ends. When you cast this spell at any level above 6th the damage increases by 2d12.
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