Level
3rd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect

You magically enchant cards to take the focus and ire of your attackers. The cards land in a 20 feet square that you choose. The creatures inside must make a Wisdom saving throw, failing would result in the creatures no being able to leave the square until the cards were either picked up or destroyed. Every round affected creatures can spend their action rolling 1d20 adding their dexterity modifier and picking up as many cards equal to the result. If the creature refuses to pick up the cards, they take 2d4 physic damage and have disadvantage on attack rolls.

* - (a deck of 52 cards)

Previous Versions

Name Date Modified Views Adds Version Actions
11/6/2022 12:07:10 AM
2
0
5e
Coming Soon

Available For: Bard (Legacy) Wizard (Legacy)

DillyTimesTwo

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