Level
1st
Casting Time
1 Action
Range/Area
Sight
Components
V, S
Duration
Concentration
School
Abjuration
Attack/Save
WIS Save
Damage/Effect
Psychic

When you cast this spell the target must make a wisdom save. On a failed save they take 2d6 psychic damage, grovel on their knees and offer up any information if questioned.

The target must be able to understand languages for effect to take hold. If the target does not speak a language that you do, it still takes damage but will provide no information.

As a bonus action, on your turn, you can ask 1 questions that the target will immediately respond to you. The target is unable to attack until the spell has concluded or if they make a successful wisdom save at the end of their turn.

On a successful save the target takes the full 2d6 psychic damage, but does not grovel and will not provide information.

Spell Tags: Charmed

Available For: Bard (Legacy) Sorcerer (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

TheLabiah