Level
4th
Casting Time
1 Bonus Action
Range/Area
150 ft. (20 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire

Fighting an enemy who's being a dick and find you need a fireball quick? Victor's Quick Fireball can help with that, using state-of-the-art metamagic techniques baked into the spell. As per usual, a bright streak flashes from your pointing finger to a point you choose within range and then it detonates in fiery explosion. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw, taking 8d6 fire damage on a failed save, or half as much damage on a successful one.

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

* - (a pre-rolled ball of both bat guano and sulfur)

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Light Domain (Legacy) Warlock (Legacy) - The Fiend (Legacy) Warlock (Legacy) - The Genie Artificer (Legacy) - Artillerist (Legacy)

ImaBeeJkImaWasp

Comments

Posts Quoted:
Reply
Clear All Quotes