Fighting an enemy who's being a dick and find you need a fireball quick? Victor's Quick Fireball can help with that, using state-of-the-art metamagic techniques baked into the spell. As per usual, a bright streak flashes from your pointing finger to a point you choose within range and then it detonates in fiery explosion. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw, taking 8d6 fire damage on a failed save, or half as much damage on a successful one.
The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
* - (a pre-rolled ball of both bat guano and sulfur)
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