Level
6th
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Healing

The most zealously guarded spell of Bane's priests, being reserved only for the church's moist puissant members. A naturally cantankerous spell to cast, it ensures that a recently dead humanoid rises again as an undead creature, hopefully with all of its memories intact. It must be cast on a creature that has been dead for no longer than 10 minutes. The sort of undead depends on the strength of the target, the power ranges are listed below.

  • Level 3 and lower: The creature rises as a ghoul.
  • Level 4 to 8: The creature rises as a mummy, or wight. If a creature rises as a mummy or a wight, their level is reduced by half, though they retain their abilities and ability scores.
  • Level 9 and above: The creature rises as a vampire, retaining all of their class levels and abilities, as well as gaining those of a vampire. The DM has the rules for vampirism.

For creatures of 9th level or higher, this spell is deadly. When you finish casting this spell on such a creature, make a Constitution saving throw equal to 10 + the proficiency bonus of the creature you are raising; on a failed save, you fall unconscious and must immediately start making death saving throws.

* - (an obsidian heart with the name of the target inscribed on it, which the spell consumes)

Spell Tags: Healing

Available For: Cleric (Legacy)

VikinYngof

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