Level
9th
Casting Time
1 Action
Range/Area
Unlimited
Components
None
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
Players must make a (1)STRENGTH, (2)DEXTERITY, (3)CONSTITTION, (4)INTELLIGENCE, (5)WISDOM, & (6)CHARISMA saving throws 15+
FAIL = (1)Stunned (2)Blinded (3)Poisoned (4)Frightened (5)Deafened (6)Charmed
At the start of the affected players turn, they must make a DC saving throw 15+ in order to null the effect for that turn only if not cured.
***UNIQUE SPELL*** cannot be used again
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