Level
1st
Casting Time
1 Action
Range/Area
300 ft.
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Transmutation
Attack/Save
DEX Save
Damage/Effect
Fire

Until the spell ends, you control anybody of fire inside an area you choose within 300ft of you; You can choose from any of the following effects when you cast this spell. As an action on your turn, you can repeat the same effect or choose a different one.

Move Fire. You can move fire in the area to move up to 50ft from the source. The fire remains under your control until the spell ends or you choose a different effect. If you hit a creature or object its deals 2d8 fire damage on a failed (Dexterity) saving throw, half as much on a successful saving throw.

Flame Wall. You create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. Lasts until spell ends or you choose a different effect. When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 5d8 fire damage, or half as much damage on a successful save. The wall deals 5d8 fire damage to each creature that ends its turn within 10 feet from the wall or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there, except for the caster.

Inferno. This effect requires at least 50ft of fire nearby or 36ft in a condensed area. You cause an inferno to form above the area for half the area of the source if outside, the 1/4 of the area in a condensed space. When a creature enters the inferno for the first time on a turn or starts its turn there, it must make a Dexterity saving throw, except the caster. On a failed save, the creature takes 2d8 fire damage. On a successful save, the creature takes half damage. The first time each turn that an object enters the inferno, the object takes 2d8 fire damage; this damage occurs each round it remains in the inferno.

once after every long rest. 

* - (a piece of phosphorus and a bag of ashes or a drop of fire essence.)

Spell Tags: Control

Available For: Cleric (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Tempest Domain (Legacy) Druid (Legacy) - Circle of Wildfire Warlock (Legacy) - The Great Old One (Legacy)

MalikaiservantofJehovah

Comments

Posts Quoted:
Reply
Clear All Quotes