Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be lifted 2 feet off of the ground grappled and take 1d8 force damage as you slowly lift them by and collapse there windpipe for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target. On a failed save, the target takes another 1d8 damage. You can use a bonus action to move the humanoid 5 feet left, right or towards you and provides cover for you if they are in the path of ranged attacks.
At Higher Levels. When you cast this spell using a spell slot of of 4th,6th and 8th level you may add an additional d6 for a maximum of 4d6. Additionally, using a 5th, 7th or 9th level spell slot allows you to select one more humanoid for a maximum of 4 humanoids.
3rd: 1 person, 1d8
4th: 1 person, 2d8
5th: 2 people, 2d8
6th: 2 people, 3d8
7th: 3 people, 3d8
8th: 3 people, 4d8
9th: 4 people, 4d8
* - (a small, straight piece of iron)Previous Versions
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11/9/2022 5:52:38 PM
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