Level
5th
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Until Dispelled or Triggered
School
Transmutation
Attack/Save
None
Damage/Effect

When you cast this spell the user's heart becomes mechanically augmented and runs of there blood, increasing the user's speed and reflexes at the cost of consuming the user's blood. When the spell is cast you start off at 1st Gear and all Gears after that stack.

[To shift gears you must use a bonus action]

Neutral: Disengages the spell 

1st Gear: You gain advantage on attacks made with a melee weapon (-1hp per round)

2nd Gear: You have advantage on all dexterity checks (-2hp per round)

3rd Gear: You now gain an additional attack, +15 additional movement speed (-3hp per round)

4th Gear: For every active effect that adds AC you gain a +1 to your AC for every effect (a minimum of 1) (-4hp per round)

5th Gear: you add 3d12 force damage to your melee attacks  (-5hp per round)

6th Gear: Enemies now have dis-advantage when making attacks against you (-6hp per round)

Over Drive: You gain a additional attack, +15 additional movement speed, an additional 1d12 force damage to your melee attacks, and a +2 to your ac. (-7hp per round)

Available For: Sorcerer (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy)

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