In combat, As a reaction, the Caster can channel Dunamantic energy, targeting 1 creature it can see. The target must succeed on an Intelligence saving throw equal to the Caster's spell save DC. On a failed save, the creature must re-roll a previous attack, ability, or save attempt made on it's current turn and must use the new roll. The target may willingly forego and fail the saving throw.
When cast outside of combat, the Caster may target a number of creatures up to it's Proficiency Modifier, causing those creatures to repeat a 30 second period of time. The targets must succeed on a Wisdom saving throw equal to the Caster's spell save DC or be slightly disoriented for 1 minute due to the pervading sense of Deja' Vu.
If cast as a spell level 3 or higher, the caster may target 1 additional creature per additional spell level.
* - (Chardalyn fragment shaped in the form of a small clock face)
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