After dropping the red chili pepper in a cup of liquid, at the end of your next turn a forceful wind begins to expand outward from the cup. Each creature in a 10-foot-radius sphere centered on the cup point must make a Constitution saving throw. A creature takes 3d8 force damage on a failed save, or half as much damage on a successful one. Also, each creature must succeed on a Strength saving throw or be pushed 5 feet away in a random direction if it can move and its speed is at least 5 feet. Roll a d4 for the direction: 1, north; 2, south; 3, east; 4, west. This movement does not provoke opportunity attacks, and if the direction rolled is blocked the target does not move.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
* - (a red chili pepper)
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