Level
2nd
Casting Time
1 Action
Range/Area
120 ft. (20 ft. )
Components
V, S
Duration
1 Minute
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic

Extending your arms outwards you cause all creatures within a 20 foot-radius-sphere to make a Constitution saving throw. On a failure, a creature takes 2d6 Necrotic damage and creates a 10-foot-radius sphere of blood mist centered on themself. On a success, a target takes only half the necrotic damage and does not create a sphere of blood mist. This sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

Any creature that ends its turn within an area of containing Blood Mist takes 2d6 Necrotic damage. 

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the radius of the initially affected radius increases by 10 feet for each slot level above 1st.

Previous Versions

Name Date Modified Views Adds Version Actions
11/11/2022 2:20:40 PM
59
6
1
Coming Soon

Spell Tags: Control Environment

Available For: Wizard (Legacy)

CopperDragon1421

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