You place a magical command on a creature that you can see within range, forcing it to spend its action to make an attack against you of its choosing. The targeted creature can choose to make a DC 22 Strength or Wisdom save to break free of the duel. If the attempt fails, the target takes 2d10 psychic damage.
While being dueled, you are given a second attack each round you are dueling an opponent.
While being dueled, any attacks or attempts to otherwise hinder you are made at disadvantage and you gain + 3 to your armor class for the period of the duel.
You can end the spell early by using an action to dismiss it. A remove curse, greater restoration, or wish spell also ends it.
At Higher Levels. When you cast this spell using a spell slot of 7th or 8th level, the DC to break free is 30 and each level cast adds 2d10 psychic damage. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the spells mentioned above and the duel must be fought to the death.
Comments