You choose a point you can view within range. The temperature within a 50 foot sphere centered on that point drops to -460 degrees F and becomes difficult terrain for the duration. Any creatures within that sphere must succeed on a constitution saving throw or take 12d8 cold damage, taking half as much on a successful save. This spell ignores resistance to cold damage. Additionally any creature that fails its saving throw by 5 or more is restrained and paralyzed for the duration. Plants, and water-based creatures (such as a water elemental) have disadvantage on the saving throw and take twice as much damage
Any water or a non magical, non biological liquid that is in the area instantly freezes solid, and any adjacent liquid contacting it freezes up to an distance 30 feet square. This ice lasts even after the spell ends, melting over a period appropriate to the environment it is in. Creatures that were in these liquid are restrained until it melts, unless they are in a postion to pry themselves free using an action to make an athletics check against you spell DC. Additionally, all the air in the area becomes thick and difficult to breath for the duration as well. If a creature spends the entire minute within the area, it must succeed on a constitution saving throw or take 1d4 cold damage, and 1d10 bludgeoning damage. If it fails the saving throw by 5 or more, it also gains a point of exhaustion.
If cold damage from this spell kills a target, the target is frozen solid and fractures like broken glass if harmed.
* - (A chunk of dry ice or a drop of liquid nitrogen)
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