Level
1st
Casting Time
1 Action Ritual
Range/Area
Touch
Components
S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect
Exhaustion

Make an intelligence ability check (arcana) to transmute one target material into another material of equal value in gold pieces (not necessarily resulting in the same amount of mass, just equivalent value). The difficulty and limits of casting this spell is determined by your knowledge and the value of the material you are transmuting. The following difficulty modifiers depend on both the starting and end material, whichever has a higher modifier.

Knowledge

Base DC
Secondhand (you have heard of the materials) 20
Firsthand (you have interacted with the materials) 10
Familiar (you know the materials well) 0

 

Conditions Difficulty modifier
x level spell slot consumed for this spell (ritual is level 0) -1x
x hours additional cast time (maximum 10 hours) -1x (max -10)
x cubic feet of starting material (rounded up) +1x
Living or magical material +20

 

General reference for evaluating the value of components:

Material Cost (per cubic foot)
Dirt, sand, paper, dry wood, wool 1 GP
Stone, concrete, common minerals 10 GP
Metals (Iron, steel, gold) 100 GP
Gems and Precious metals (diamonds, platinum) 1000 GP
Living or magical Material 10,000 GP

 

On a failed check, the target isn't affected, and you gain 1 level of exhaustion. If any of the components used in this spell is made of living or magical material, you take xd12 force damage where x is the DC failed. This damage can not be mitigated by resistances or immunities.

* - (target material)

Available For: Bard (Legacy) Cleric (Legacy) Warlock (Legacy) Wizard (Legacy)

MLLoveil

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